Bitmap for UWP
SetShaderResources(Int32,Int32,ComArray<ShaderResourceView>) メソッド

C1.UWP.DX アセンブリ > C1.Util.DX.Direct3D11 名前空間 > CommonShaderStageBase クラス > SetShaderResources メソッド : SetShaderResources(Int32,Int32,ComArray<ShaderResourceView>) メソッド
Index into the device's zero-based array to begin setting shader resources to (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).
Number of shader resources to set. Up to a maximum of 128 slots are available for shader resources (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot).
Array of {{shader resource view}} interfaces to set to the device.
Bind an array of shader resources to the shader stage.
シンタックス
'宣言
 
Public Overloads Sub SetShaderResources( _
   ByVal startSlot As System.Integer, _
   ByVal numViews As System.Integer, _
   ByVal shaderResourceViewsRef As ComArray(Of ShaderResourceView) _
) 
public void SetShaderResources( 
   System.int startSlot,
   System.int numViews,
   ComArray<ShaderResourceView> shaderResourceViewsRef
)

パラメータ

startSlot
Index into the device's zero-based array to begin setting shader resources to (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).
numViews
Number of shader resources to set. Up to a maximum of 128 slots are available for shader resources (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot).
shaderResourceViewsRef
Array of {{shader resource view}} interfaces to set to the device.
参照

CommonShaderStageBase クラス
CommonShaderStageBase メンバ
オーバーロード一覧